
# #----------------------------------------------------------------------
#     Welcome to CSC! CSC (formerly Create:SchematicChecker | Create: Schematic Validator)
# is a blueprint scanning mod specifically designed for Create and all its addons. It helps prevent any known potential or malicious exploits.
# These exploits include, but are not limited to: item duplication, server lag or crashes, unauthorized access to creative items, and even server control takeover.
# Triggering these issues only requires uploading a blueprint with modified parameters, making server disruption extremely easy. With a schematic cannon, anyone can freely
# damage the server at minimal cost and in very little time.
#   This mod was specifically designed to solve these issues and permanently fix blueprint vulnerabilities in Create!
# CSC allows users to customize blacklist tags and blocks, define exclusion rules, and configure detailed validation behavior for schematics.
# Thanks to the universal nature of schematics, CSC can scan and validate content from Create and all its related mods!
# If users opt in, CSC can even connect online to automatically sync rule updates to the local server. Whenever the CSC team discovers a new exploit,
# the configuration file will be updated automatically, allowing potential threats to be removed without restarting the server.
# Choose a language you want to use     zh_cn / zh_tw / ja_jp / en_us 
Language = "en_us"

UUID = "45c76641-35b2-4bed-b28f-3b5181a689b7"

[core]
    # #----------------------------------------------------------------------
    # Enable CSC (Create:Schematic Checker) or not
    Enable = true
    # #----------------------------------------------------------------------
    # The time if checker is timeout!
    DelayTime = 10
    # #----------------------------------------------------------------------
    # Whether to enable whitelist mode. Recommended to enable, as it can directly eliminate blueprint vulnerabilities caused by unfamiliar mods
    WhiteListModEnable = true
    # #----------------------------------------------------------------------
    # Only mods listed here will be allowed to retain NBT. Enter the modid (e.g., for minecraft:dirt, enter minecraft)
    WhiteListModList = [
        "create",
        "minecraft",
        "createdieselgenerators",
        "createrailwaysnavigator",
        "createaddition",
        "railways",
        "copycats",
        "createsifter",
        "computercraft",
        "yuushya" ]
    # #----------------------------------------------------------------------
    # The Block or Item you don't want to emerge in Schematic
    # Any block will clear if remove method failed!
    BanBlock = [
        "create:creative_crate",
        "create:creative_fluid_tank",
        "create_integrated_farming:chicken_roost",
        "create:creative_motor",
        "create:creative_blaze_cake",
        "create:handheld_worldshaper",
        "minecraft:spawner",
        "twilightforest:giant_obsidian",
        "twilightforest:giant_leaves",
        "twilightforest:giant_log",
        "twilightforest:giant_cobblestone",
        "twilightforest:huge_lily_pad",
        "ae2:creative_item_cell",
        "ae2:creative_fluid_cell",
        "ae2:creative_energy_cell",
        "appmek:creative_chemical_cell",
        "vs_clockwork:creative_gravitron",
        "createbigcannons:creative_autocannon_ammo_container",
        "createaddition:creative_energy",
        "create_connected:creative_fluid_vessel",
        "destroy:creative_pump",
        "immersiveengineering:capacitor_creative",
        "mekanism:creative_bin",
        "mekanism:creative_fluid_tank",
        "mekanism:creative_energy_cube",
        "mekanism:creative_chemical_tank",
        "numismatics:creative_vendor",
        "mekanism_extras:upgrade_creative",
        "the_vmod:physgun",
        "the_vmod:toolgun",
        "Item.of('tacz:ammo_box', '{Creative:1b}')",
        "Item.of('tacz:ammo_box', '{AllTypeCreative:1b}')",
        "minecraft:command_block",
        "quark:grate",
        "minecraft:kelp" ]
    # #----------------------------------------------------------------------
    # BanTag. If any block has tag in this list will be cleared!
    BanTag = [
        "AttributeModifiers",
        "run_command",
        "using_converts_to",
        "bundle_contents",
        "minecraft:container",
        "minecraft:attribute_modifiers" ]
    # #----------------------------------------------------------------------
    # Whether to remove entities. When set to true, entities inside the schematic will be cleared, except those listed in the whitelist.
    # Enabling this feature can prevent all potential entity NBT duplication exploits, and also block armor stands from obtaining creative items.
    # It is recommended to enable this feature!
    KillEntity = true
    # #----------------------------------------------------------------------
    # When the KillEntity feature is set to false, this feature will be enabled. Any entity listed here will be removed from the schematic.
    # However, entities in the whitelist cannot be removed, so do not use the same ID in both lists.
    BanEntity = [
        "minecraft:armor_stand",
        "create:crafting_blueprint" ]
    # #----------------------------------------------------------------------
    # Entities in the whitelist. They must not conflict with the blacklist. Once added, these entities will be preserved when the KillEntity feature is enabled.
    # Note: Only the entities listed below will be validated by the algorithm. Other entities will retain their NBT data using default matching.
    # Matchable item: Super Glue.
    whitelistEntity = [
        "create:super_glue" ]

[debug]
    # #----------------------------------------------------------------------
    # Whether to output the list of detected blueprint items in the chat. This may flood the chat, but it shows block statistics within the blueprint.
    DebugTotalBlock = true
    # #----------------------------------------------------------------------
    # Whether to broadcast cheaters and cheating blueprints when CSC detects a cheating blueprint
    DebugCheatFind = true
    # #----------------------------------------------------------------------
    # Whether to allow CSC to back up blueprints. This feature will back up the blueprint file after each upload, named by timestamp/player.
    # This feature is highly recommended! When new exploits are discovered, it allows scanning historical uploads to trace back past activity.
    # This feature will consume some storage space, as each uploaded blueprint will be saved.
    EnableBackup = true
    # #----------------------------------------------------------------------
    # enable debug mod
        problem = false

[function]
    # #----------------------------------------------------------------------
    # Whether to check the integrity of belts in the blueprint. If incomplete, the blueprint will be considered vulnerable, as belts spanning thousands of blocks can lag the server.
    # It may also cause chunk data to include belt entities, increasing bandwidth usage. Additionally, incomplete belts can duplicate shafts and belts.
    checkBelt = true
    # #----------------------------------------------------------------------
    # When incomplete belts are detected, whether to remove them instead of blocking the entire blueprint.
    # This feature is still in Beta. It allows the blueprint to be printed normally, but incomplete belts will not be printed.
    TryRemoveBeltNotKill = true
    # #----------------------------------------------------------------------
    # Maximum allowed number of mismatched conveyor belts. If the number of conveyor belts with mismatched checksums in the schematic exceeds this threshold, the schematic will be deemed a cheat schematic
    # If the number of mismatches in the schematic is less than this value, the problematic conveyor belts will be removed
    maxBeltCheatLimit = 10
    # #----------------------------------------------------------------------
    # Maximum allowed length of chain drive wheels (default is 32 in Create). If there are chain drive wheels in the schematic exceeding this distance, the schematic will be deemed a cheat schematic
    # If the length of chain drive wheels is less than this threshold, only the problematic drive wheels will be removed
    maxConveyorCheatDistanceLimit = 50
    # #----------------------------------------------------------------------
    # Maximum allowed number of mismatched drive wheels. If the number of drive wheels with mismatched checksums in the schematic exceeds this threshold, the schematic will be deemed a cheat schematic
    # If the number of checksum mismatches is less than this value, the schematic will only remove the problematic drive wheels
    maxConveyorCheatLimit = 10
    # #----------------------------------------------------------------------
    # Conveyor's max degree, Can't get more than 45degree in Create. Only change nbt can.
    maxConveyorAllowDegree = 45
    # #----------------------------------------------------------------------
    # When a fluid tank controller/tank count mismatch is detected, remove mismatched fluid tanks instead of blocking the entire blueprint.
    # If disabled, fluid tank mismatch keeps the original behavior: mark as cheat and block upload.
    TryRemoveFluidTankNotKill = true

[online]
    # #----------------------------------------------------------------------
    # Whether to enable cloud-based automatic update synchronization. Note: This feature requires an internet connection!
    # After enabling this feature, CSC will automatically synchronize the latest vulnerability exclusion rules from the cloud
    # However, if abnormal schematics or unreadable schematics are detected, CSC will upload these schematics to the cloud to enhance cloud rules
    # Since cloud checks require schematic samples for continuous updates, the uploaded schematics will only be used for vulnerability detection and no other purposes
    # Enabling this feature will collect partial schematic data. Therefore, using this feature means you allow CSC to use your schematics for rule enhancement!
    enableAutoUpdate = false
    # #----------------------------------------------------------------------
    # Whether to enable user-configured rules. When enabled, the user's additional configuration file will be used as rules to process schematics
    # ID is for the exclusion of entity blocks, used as a supplement when the banblock function fails to completely exclude targets
    # Each object requires two elements: the item's ID and its position. You can query this using the NBTExplorer software
    # By default, paths are separated by dots (.). If encountering a list, you need to add a $ before the list tag to assist in identification
    # Operate is for NBT exclusion, used to manipulate the NBT structure of any block with a high degree of flexibility
    # Limit: When setting Limit, you can specify the upper and lower bounds of a variable. The format required is operate.limit$VariableName$LowerBound$UpperBound
    # Clear: When set to Clear, the corresponding NBT will be removed. The format required is operate.clear$VariableName
    # Replace: When set to Replace, the corresponding NBT tag will be replaced (only strings can be replaced). The format required is operate.replace$VariableName$Result
    enableManualConfig = false
    # #----------------------------------------------------------------------
    # Enable automatic update reminders. When set to true, if CSC has vulnerabilities that require a version update to fix, a reminder will be sent
    UpdateInfo = true
    # #----------------------------------------------------------------------
    # Whether to upload uncheck schematics. Default is true, this can help many people and CSC!
    report = true

    [debug.debug]
